Show HN: Tack, a fast lightweight scripting language for games and embedding https://ift.tt/AsQU8JG Hi HN! Tack is a scripting language I've been working on sporadically for the past year or so, and intensely for the past few weeks. It originated out of a desire for something that was like Lua, but with a more familiar syntax, and without some of the other surprises in Lua such as the 1-indexed tables. It's also been a great learning project, and a very satisfying challenge! While the current version is early beta at best, I hope to continue working on it and maybe see some adoption. Despite the relative lack of optimization, I'm very pleased with the performance so far - although I haven't done a huge amount of benchmarking, it seems to be significantly faster than the stock Lua 5.4 interpreter for the quicksort test, and the btrees test (copied from the Computer Language Benchmarks Game). The language is designed for embedding in C++ programs, and is written in C++ more or less from scratch including the handwritten recursive descent parser, and a register-based compiler/interpreter. The only dependency other than the standard library is my C++ adaptation of the khash library used for the object type - a from-scratch hashmap seemed not worth the trouble. Quick code example - more examples in the repo! fn quicksort(arr) { const n = #arr if n <= 1 { return arr } " find the midpoint " let l = min(arr) let r = max(arr) if r == l { return arr } const mid = (l + r) / 2 " split array into upper and lower " const upper = filter(arr, fn(x) { return x < mid }) const lower = filter(arr, fn(x) { return x >= mid }) " recursively sort the upper and lower sub-arrays and join the result" return quicksort(lower) + quicksort(upper) } let A = [] for i in 0, 1000000 { A << random() } let before = clock() let B = quicksort(A) let after = clock() print("Time taken: ", after - before, "seconds") Building requires just cmake and a C++20 compiler - tested with MSVC 2022, g++11 on WSL and Clang 15 on M1 https://craftinginterpreters.com was a great help with implementing closures, as I had gone down a blind alley with my first approach for locating the closed-over variables. However I have taken a slightly different approach towards boxing. As I do intend to use this for some small games myself going forward, there is a standard library already, and plans to expand it. I also intend to release a GLFW-based mini game framework along with precompiled binaries, so hobbyists (and younger relatives!) may use it without needing a full compiler toolchain. I would love if anyone is interested enough to try it out! James https://github.com/PlumeCat/tack May 14, 2023 at 11:39PM
Women Pioneers at Muni: Adeline Svendsen and Muni’s First Newsletter By Jeremy Menzies To close out Women’s History Month, here’s a look back at one woman whose work to bring Muni staff together in the late 1940s created a legacy that lives on to this day. Adeline “Addy” Svendsen was founding editor of Muni’s first internal newsletter, “ Trolley Topics .” Adeline Svendsen sits at her desk in the Geneva Carhouse office building in this 1949 shot. Trolley Topics was a new venture when it started in February 1946. As Svendsen wrote in the first issue it was created, “to bring a little fun, a little news, and a lot of good will to all our fellow employees in the Railway.” Just two years prior in 1944, Muni merged with the Market Street Railway Company, expanding the small municipal operation into the largest transit provider in the city with hundreds of employees, vehicles of every shape and size, and dozens of facilities scattered across town. The newsletter was meant to help unite ...
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