Show HN: Yesterday I open sourced StratusGFX, a realtime 3D rendering engine It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https://ift.tt/evmKihy... A technical breakdown of a single frame can be found here: https://ift.tt/QEpRz1J... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it public since a lot of its core features are mostly presentable. I plan to continue working on it in my spare time to try and improve the usability of the code. Two main use cases I could see for it: 1) People using it for educational purposes. 2) People integrating it into other more general purpose engines that they're working on since Stratus is primarily a rendering engine. Any extensions to the rendering code that are made public would then further help others. So I think it will remain very niche but I'm hoping it will still be helpful for people in the future. https://ift.tt/ikGYe6z March 30, 2023 at 03:55PM
Show HN: Advent of Code 2022 (only first eight in different langs) Tried/revisited/used: Elixir, Haskell, Python, Rust, JS, Rust-WASM, TypeScript, Java. With READMEs for each https://ift.tt/aOFVhBo December 31, 2022 at 04:36AM
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