Show HN: Box4D – 4D physics demo using Rust and wgpu This is a little physics toy I've been working on off and on for a while. I originally planned on making a more fully featured game of some sort (I suppose I still may some day), but it turns out that writing interesting graphics and physics algorithms is more compelling than the hard work of polishing an actual product. Who knew? While there are plenty of good guides for 2D and 3D graphics and physics, there's not much out there for 4D. In hopes of alleviating that, the code here is arranged such that the commits are more or less a step-by-step guide, with comments for the interesting or tricky parts. While I don't think I came close to the simplicity or clarity of Box2D Lite, I hope it can serve as a useful example to anyone interested in 4D rendering and physics. https://ift.tt/LgOyb08 December 24, 2022 at 12:30AM
Show HN: Launch VM workloads securely and instantaneously, without VMs Hello HN! We've been working on a new hypervisor https://kwarantine.xyz that can run strongly isolated containers. This is still a WIP, but we wanted to give the community an idea about our approach, its benefits, and various use cases it unlocks. Today, VMs are used to host containers, and make up for the lack of strong security as well as kernel isolation in containers. This work adds this missing security piece in containers. We plan on launching a free private beta soon. Meanwhile, we'd deeply appreciate any feedback, and happy to answer any questions here or on our slack channel. Thanks! April 29, 2021 at 07:50AM
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