Show HN: Box4D – 4D physics demo using Rust and wgpu This is a little physics toy I've been working on off and on for a while. I originally planned on making a more fully featured game of some sort (I suppose I still may some day), but it turns out that writing interesting graphics and physics algorithms is more compelling than the hard work of polishing an actual product. Who knew? While there are plenty of good guides for 2D and 3D graphics and physics, there's not much out there for 4D. In hopes of alleviating that, the code here is arranged such that the commits are more or less a step-by-step guide, with comments for the interesting or tricky parts. While I don't think I came close to the simplicity or clarity of Box2D Lite, I hope it can serve as a useful example to anyone interested in 4D rendering and physics. https://ift.tt/LgOyb08 December 24, 2022 at 12:30AM
Women Pioneers at Muni: Adeline Svendsen and Muni’s First Newsletter By Jeremy Menzies To close out Women’s History Month, here’s a look back at one woman whose work to bring Muni staff together in the late 1940s created a legacy that lives on to this day. Adeline “Addy” Svendsen was founding editor of Muni’s first internal newsletter, “ Trolley Topics .” Adeline Svendsen sits at her desk in the Geneva Carhouse office building in this 1949 shot. Trolley Topics was a new venture when it started in February 1946. As Svendsen wrote in the first issue it was created, “to bring a little fun, a little news, and a lot of good will to all our fellow employees in the Railway.” Just two years prior in 1944, Muni merged with the Market Street Railway Company, expanding the small municipal operation into the largest transit provider in the city with hundreds of employees, vehicles of every shape and size, and dozens of facilities scattered across town. The newsletter was meant to help unite ...
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