Skip to main content

Show HN: Quake VR – Quake (1996) as a first-class PCVR experience https://ift.tt/PjH5psQ

Show HN: Quake VR – Quake (1996) as a first-class PCVR experience Hello HN! I am proud to show you Quake VR, a "labor of love" one-man project that I started back in 2020 with the goal of turning Quake -- the timeless classic from 1996 -- into a first-class PCVR experience. --- > What do you mean by "first-class"? There are many mods out there that enable older games to be played in VR, however, not much thought is put into VR-unique mechanics or in making the experience feel seamless. While I do enjoy reliving nostalgic classics in VR (and thank the modders for their efforts), it does feel weird having to use a keyboard+mouse setup for a VR game, or -- even with motion controls -- not being able to physically interact with the game's world, or having a gun glued to one of my hands. With Quake VR, I tried my best to make the game feel like an experienced designed from the ground up for VR. A video is worth a thousand words: https://www.youtube.com/watch?v=MBoI16z8Nxg --- As you can see from the video above, Quake VR provides a plethora of VR-specific features, including: - Virtual in-game hands with finger tracking - Dual-wield weapons or hold a weapon with two hands - Physical melee combat, including throwing weapons and headbutts - Weapon models with ironsights - Collisions between the player's hands and the environment - Holster system with virtual torso For a complete list of features, check out the README: https://ift.tt/F1VHvQq I love VR-unique interactions, and I try to find opportunities to add more. As an example, I recently added "flick reloading" to the SSG -- see it in action here: https://www.youtube.com/watch?v=uV8gbDvNYAM . Here is an older trailer showcasing features like dual-wielding, holsters, and the grappling hook: https://www.youtube.com/watch?v=c_ctxSqs6gA --- Quake VR is written in modern C++ and it's completely free and open-source : https://ift.tt/rkQXhJl . If you have any question about the game or any implementation detail, feel free to ask here on or the official Discord server ( https://ift.tt/zcI92FC ). --- If you have a PCVR headset, I sincerely hope you will check out the game and let me know what you think! The game is available on a "pay what you wish" model here: https://quakepcvr.com/ - Make sure you closely follow the installation guide ( https://ift.tt/fvhqVwH )! Cheers, Vittorio --- FAQ: > Is this project related to the Quake ports available for the Meta Quest? * No, this project is separate from those. It uses a different engine and it was developed by me, Vittorio Romeo, with some very appreciated contributions by community members (https://ift.tt/Hd1KpDM). > Why is Quake VR not available on Steam? * I've tried really, *really* hard to release it on Steam as a free community mod. However, that requires permission from the owners of the Quake IP. I have spent countless hours trying to communicate with id Software, Bethesda, Microsoft, never receiving *any* sort of response. I've even tried directly contacting employees, who kindly forwarded my request to the legal team, to no avail: zero answers whatsoever. I have not given up -- if you know someone that can help, please let me know! > Is Quake VR compatible with existing Quake mods or existing Quake servers? * No, Quake VR uses a custom protocol and engine in order to deliver first-class VR features. It is possible to adapt mods to work with Quake VR -- I have done that for the official expansions and some popular mods. > How can I support the Quake VR project? * Quake VR is FOSS, however I am more than happy to accept donations for my efforts. PayPal (https://ift.tt/bgXyZDM) works best for me, alternatively consider purchasing "Open Hexagon" (https://ift.tt/7aUno2J), my first commercial game on Steam. https://ift.tt/HKyOjsr September 11, 2022 at 10:27AM

Comments

Popular posts from this blog

Show HN: Launch VM workloads securely and instantaneously, without VMs https://ift.tt/2QwJ1Kd

Show HN: Launch VM workloads securely and instantaneously, without VMs Hello HN! We've been working on a new hypervisor https://kwarantine.xyz that can run strongly isolated containers. This is still a WIP, but we wanted to give the community an idea about our approach, its benefits, and various use cases it unlocks. Today, VMs are used to host containers, and make up for the lack of strong security as well as kernel isolation in containers. This work adds this missing security piece in containers. We plan on launching a free private beta soon. Meanwhile, we'd deeply appreciate any feedback, and happy to answer any questions here or on our slack channel. Thanks! April 29, 2021 at 07:50AM

Show HN: Comment on live websites just like you comment on Google Docs/Figma https://ift.tt/GRhrjX0

Show HN: Comment on live websites just like you comment on Google Docs/Figma I'd love your feedback on this new JS plugin we launched. With this, you can comment on live websites just like you comment on Google Docs or Figma. You can use is to get Copy or UI feedback right on the website you are building. Feedback can be provided in rich formats like audio and video. You can get started by installing a JS tag in the footer of the website. You can then turn the review mode on or off on demand by adding “?review=true” to the URL. Demo video (43s): https://www.youtube.com/watch?v=cdnfBEw8TfI Demo video: https://www.youtube.com/watch?v=h6vxzXJuh8o https://ift.tt/ocLpdEu October 26, 2022 at 02:18AM

Show HN: Tape It, iOS recording app for musicians https://ift.tt/3udBTSi

Show HN: Tape It, iOS recording app for musicians Hello HN, Over the last 15 months, two friends and I developed the music recording app we felt we wanted based on our own needs as musicians. It's called Tape It [1] and has just recently hit the Apple App Store [2]. We put a lot of effort into a good UX to help musicians really focus on playing their instrument instead of pretending to be a recording engineer. The app records in stereo on newer iPhones (although that's a premium feature; the free version only records in standard mono audio quality). I would be really grateful for advice from this community on how to best approach marketing. We had a great TechCrunch article covering our launch [3], and we posted it on various music websites. Turns out advertising on Google or Apple Search is a dark art, though. We have some good ideas for developing a good social media presence, but they will take time. Please hit us with feedback, opinions and advice that you think a young ind...