Show HN: Quake 1 ported to the Apple Watch I ported Quake 1 to the Apple Watch, building on top of existing ports for iOS and Mac. Some features: * uses Quake SW renderer + blitting to WatchKit surface (~60 fps, 640x480, larger res can run on lower framerate, tested up until 1024x768) * touch + gyro + digital crown controls * new AVFoundation audio backend (quake to Watchkit audio buffer copy logic), as Watchkit does not support CoreAudio * high pass audio filter to remove clicking on Watch speaker for some of the low frequency quake .wav samples * some smaller modifications and code updates to glue Quake 1 c code to Objective C and Watchkit https://www.youtube.com/watch?v=cPC2o262TfQ https://ift.tt/v4HW2Cl September 7, 2022 at 12:21PM
Show HN: Advent of Code 2022 (only first eight in different langs) Tried/revisited/used: Elixir, Haskell, Python, Rust, JS, Rust-WASM, TypeScript, Java. With READMEs for each https://ift.tt/aOFVhBo December 31, 2022 at 04:36AM
Comments