Show HN: Quake 1 ported to the Apple Watch I ported Quake 1 to the Apple Watch, building on top of existing ports for iOS and Mac. Some features: * uses Quake SW renderer + blitting to WatchKit surface (~60 fps, 640x480, larger res can run on lower framerate, tested up until 1024x768) * touch + gyro + digital crown controls * new AVFoundation audio backend (quake to Watchkit audio buffer copy logic), as Watchkit does not support CoreAudio * high pass audio filter to remove clicking on Watch speaker for some of the low frequency quake .wav samples * some smaller modifications and code updates to glue Quake 1 c code to Objective C and Watchkit https://www.youtube.com/watch?v=cPC2o262TfQ https://ift.tt/v4HW2Cl September 7, 2022 at 12:21PM
Show HN: Tape It, iOS recording app for musicians Hello HN, Over the last 15 months, two friends and I developed the music recording app we felt we wanted based on our own needs as musicians. It's called Tape It [1] and has just recently hit the Apple App Store [2]. We put a lot of effort into a good UX to help musicians really focus on playing their instrument instead of pretending to be a recording engineer. The app records in stereo on newer iPhones (although that's a premium feature; the free version only records in standard mono audio quality). I would be really grateful for advice from this community on how to best approach marketing. We had a great TechCrunch article covering our launch [3], and we posted it on various music websites. Turns out advertising on Google or Apple Search is a dark art, though. We have some good ideas for developing a good social media presence, but they will take time. Please hit us with feedback, opinions and advice that you think a young ind...
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