Show HN: 2D Game engine and editor for Windows and Linux Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting, animation+entity+gameplay systems, physics and UI are all there. Scripting is through sol3 + Lua, physics with Box2D. Audio, graphics, UI and game play stuff is all done by me. License is currently GPL. Source code is on github https://ift.tt/ZdA6H2I Some games are available on my site at https://ift.tt/itGUZwr https://ift.tt/ZdA6H2I March 10, 2022 at 04:37AM
Women Pioneers at Muni: Adeline Svendsen and Muni’s First Newsletter By Jeremy Menzies To close out Women’s History Month, here’s a look back at one woman whose work to bring Muni staff together in the late 1940s created a legacy that lives on to this day. Adeline “Addy” Svendsen was founding editor of Muni’s first internal newsletter, “ Trolley Topics .” Adeline Svendsen sits at her desk in the Geneva Carhouse office building in this 1949 shot. Trolley Topics was a new venture when it started in February 1946. As Svendsen wrote in the first issue it was created, “to bring a little fun, a little news, and a lot of good will to all our fellow employees in the Railway.” Just two years prior in 1944, Muni merged with the Market Street Railway Company, expanding the small municipal operation into the largest transit provider in the city with hundreds of employees, vehicles of every shape and size, and dozens of facilities scattered across town. The newsletter was meant to help unite ...
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