Show HN: ICON-3D Avatar Creator from 2D Pixels Realistic virtual humans will play a central role in mixed and augmented reality, forming a critical foundation for the Metaverse and supporting remote presence, collaboration, education, and entertainment. To enable this, new tools are needed to easily create large-scale 3D virtual humans that can be readily animated. However, current methods need either posed 3D scans captured by expensive scanning equipment or 2D images with carefully controlled user poses. Both of them can't scale up easily. ICON ("Implicit Clothed humans Obtained from Normals") takes a step towards robust 3D clothed human reconstruction from in-the-wild images. This also enables creating animatable avatars directly from video with personalized and natural pose-dependent cloth deformation. Homepage: https://ift.tt/95W3hrO Github: https://ift.tt/78HVTuL Google Colab: https://ift.tt/EkRoK2b... https://ift.tt/78HVTuL February 20, 2022 at 04:32AM
Women Pioneers at Muni: Adeline Svendsen and Muni’s First Newsletter By Jeremy Menzies To close out Women’s History Month, here’s a look back at one woman whose work to bring Muni staff together in the late 1940s created a legacy that lives on to this day. Adeline “Addy” Svendsen was founding editor of Muni’s first internal newsletter, “ Trolley Topics .” Adeline Svendsen sits at her desk in the Geneva Carhouse office building in this 1949 shot. Trolley Topics was a new venture when it started in February 1946. As Svendsen wrote in the first issue it was created, “to bring a little fun, a little news, and a lot of good will to all our fellow employees in the Railway.” Just two years prior in 1944, Muni merged with the Market Street Railway Company, expanding the small municipal operation into the largest transit provider in the city with hundreds of employees, vehicles of every shape and size, and dozens of facilities scattered across town. The newsletter was meant to help unite ...
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